Search Unity

Unity Occlusion Culling - Best practice ?

Discussion in 'General Discussion' started by harti177, Apr 14, 2021.

  1. harti177

    harti177

    Joined:
    Nov 5, 2018
    Posts:
    12
    I saw the previous threads on this topic and I am still not sure how good occlusion culling works.

    In my project, sometime it works perfectly. Other times it doesn't. Two major issues,

    1. Hides objects which it shouldn't hide. For example, hides a wall which is visible to the camera not occluded by any other object
    2. Doesn't occlude objects behind a wall, when the camera is actually inside a closed room.

    Because of these issues I am thinking to implement some kind of manual culling to improve performance. I just want to confirm if I am not following basic practices. Is occlusion culling stable and works perfectly for anyone ?
     
  2. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
    Posts:
    2,198
    Umbra is a hot mess sadly.