Hello, So recently I've been using the Memory Profiler to get a better understanding of our games memory. Occasionally I run into a handful of Monoscripts (8 or so) that have a native size of 16 MB. When I look at their references they usually only hold 1 reference. I've looked through the scripts and there is nothing that stands out to me to cause it to be so large. Also not every script is this size, and not every time the same object is this large. Does anyone have any hints as to why some scripts would be exactly 16 MB some times?