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Unity not starting node.js server for autoconnecting profiler

Discussion in 'Web' started by spvn, Feb 27, 2020.

  1. spvn

    spvn

    Joined:
    Dec 10, 2013
    Posts:
    80
    From what I understand, unity is supposed to create a node.js server on port 54998 for webgl content to autoconnect to its profiler. However I'm currently unable to connect webgl content to my unity profiler normally. It only works right after I build and run the project, but if I restart Unity the profiler no longer works. I don't want to have to rebuild the entire project just to connect the profiler to my latest build.

    Why is Unity not creating the node.js server until I build a project???