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Unity not open project on Windows

Discussion in 'Editor & General Support' started by hattabatatta, Apr 11, 2020.

  1. hattabatatta

    hattabatatta

    Joined:
    Sep 7, 2018
    Posts:
    3
    Hey all!

    Normally I am working on an iMac and macOS and the project is hosted on a self-hosted instance of Bitbucket. So far so good.
    I installed Unity on a headless Windows machine (for performance reasons and outsourcing some intense tasks which will take long and over night :) ) and checked out the project from Bitbucket.
    The project is completely in the same state as on my iMac.
    The project is available within the Unity Hub, but when I click to open it, Unity splash screen shows up and immediately disappears and I am back at the Unity Hub again.

    I checked the logs and found the following:
    The upm log says:
    [2020-04-11T07:17:03.546Z][INFO] Starting Server
    [2020-04-11T07:17:03.554Z][INFO] Server started on port [57688]
    [2020-04-11T07:17:03.663Z][INFO] Health Request received
    [2020-04-11T07:17:13.557Z][ERROR] [Unity Package Manager (Upm)]
    Parent process [1008] was terminated

    The editor log says:
    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-******
    [Licensing::Module] Successfully launched the LicensingClient
    [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-******
    [Licensing::Module] Successfully launched and connected to LicensingClient
    Entitlement-based licensing initiated
    [LicensingClient] Licenses Updated successfully in LicensingClient

    LICENSE SYSTEM [2020411 9:17:2] Next license update check is after 2020-04-12T07:08:48

    Built from '2019.3/staging' branch; Version is '2019.3.9f1 (e6e740a1c473) revision 15132480'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.0) 64bit' Language: 'de' Physical Memory: 16334 MB
    [Licensing::Module] License is not active (com.unity.editor.ui). HasEntitlements will fail.
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    No valid Unity Editor license found. Please activate your license.
    [Package Manager] Server::Start -- Port 57688 was selected

    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Unity.exe
    -projectpath
    ************************************
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    ************************************
    -accessToken
    ************************************

    Exiting without the bug reporter. Application will terminate with return code 0

    Interesting thing is, that it says the license ain´t no valid one. But it is a normal free personal license ... the same, that I am using on macOS ... and there the project opens normally.

    Do you guys have any idea what is going on and how can I fix this (beside reinstall Unity Hub, wich I already did and did not help :( )

    Regards
     
    rsavutiu likes this.
  2. hattabatatta

    hattabatatta

    Joined:
    Sep 7, 2018
    Posts:
    3
    No one?
    Problem still existing :(
     
  3. hesanda80

    hesanda80

    Joined:
    Jul 12, 2012
    Posts:
    229
    I having the same issue
     
  4. hesanda80

    hesanda80

    Joined:
    Jul 12, 2012
    Posts:
    229
    I made a post about the issue before I had seen your post. Don't think anyone well help since no one replied to you. I uninstalling the hub and unity and going to reinstall it and see if that well work.
     
  5. hesanda80

    hesanda80

    Joined:
    Jul 12, 2012
    Posts:
    229
    it seems to work, can now open my projects
     
  6. hattabatatta

    hattabatatta

    Joined:
    Sep 7, 2018
    Posts:
    3
    Tried it another time.
    Completely uninstall Hub and Unity itself
    Reinstall
    Same problem ... damn it