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Bug Unity Not Caching VisualEffect Asset Shaders Automatically

Discussion in 'Visual Effect Graph' started by nekema12, Aug 17, 2022.

  1. nekema12

    nekema12

    Joined:
    Oct 7, 2021
    Posts:
    6
    In Unity 2021.3.1f1 I am having an issue where my shaders for my Visual Effect assets are not caching their shaders automatically. It seems I need to manually open each vfx for it to cache the shaders, it seemed before I updated to this version of Unity I didn't see this problem so not sure what is happening. But due to this, when we push changes to another branch we will have to go into that branch and manually open each vfx asset.

    Is this a known issue, or is there a way I can fix this?

    I've been looking into the
    Force Compilation in Edition Mode
    and
    Experimenal Shader Externalization
    but I am not sure their performance implications or what issues might arise with using them. Is there any info anyone can shed on these options? It seems like Force Compilation is what I am after to ensure the assets get loaded and shaders get saved, but wasn't sure.

    Thanks,
    Nathan