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Resolved Unity not building an .exe file

Discussion in 'VR' started by chazgw, Mar 22, 2021.

  1. chazgw

    chazgw

    Joined:
    Dec 19, 2018
    Posts:
    17
    I'm not able to get an .exe file as a result when selecting the PC, Mac and Linux Standalone option. I have a clean build/no errors with a very basic scene.

    I am getting only the following files in my build directory:

    upload_2021-3-22_13-19-47.png


    I've previously built an app with an .apk with a successful launch on Oculus Quest. but get no result after a platform switch to standalone. I want to build as an .exe so I can launch it through SteamVR. I can run it through my editor and SteamVR, but I just can't get it to produce an executable.

    So, am I missing something in the configuration?
     
  2. colinleet

    colinleet

    Joined:
    Nov 20, 2019
    Posts:
    189
    ... any error reports?
     
  3. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
    You might also ask over on the SteamVR Github, as the SteamVR plugin is developed and maintained by Valve.
     
  4. chazgw

    chazgw

    Joined:
    Dec 19, 2018
    Posts:
    17
    Ok, I've solved it (last week and just checked this now....)

    Since I was recommended to change my scripting backend to IL2CPP, I needed to install the Desktop Development with C++ tool for Visual Studio. Without looking, I have a strong feeling it stands for "Intermediate Language to C++", which I'm guessing isn't needed if you leave it as Mono.
     
    Last edited: Apr 2, 2021