I'm new to unity and have about 7 days left on my evaluation. I've played the avert fate demo and it answers my questions about AI. Unity obviously has that built in. I'm trying to see how much effort it would be to switch from Torque to Unity. One of the questions I have is about unity networking code. Torque has a master server concept built in and uses net masking for highly efficient client server communication. Torque has many scripted samples and allows you to host a multiplayer game on your computer right out of the box. The fps sample uses the garage games master server so you really don't need to touch the networking code at all. The only thing you might want to do is write your own master server if you really need one. From what I see in this forum is, if I switch from torque to unity I'd have to write my own networking code, or go with a single player game only. I don't think unity supports connecting to a dedicated server in the traditional client / server multiplayer game sense. Am I correct in this assumption or am I missing something?