Hey, so I wanna develop a fighting game and was looking to implement rollback netcode in DOTS when I discovered NetCode, out of curiosity, is NetCode like rollback, or would I need to make rollback for myself? I get that it uses lag compensation, I just don't know what kinds.
I suggest look on YouTube, 2 Unity DOTS/ECS Unite talks from 2018 and 2019, which are technical and talk about networking.