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Question (Unity Netcode) Is it bad to not delete my Lobby when loading onto the real game?

Discussion in 'Netcode for GameObjects' started by SalvadorPalma, Aug 24, 2023.

  1. SalvadorPalma

    SalvadorPalma

    Joined:
    Jun 5, 2023
    Posts:
    1
    I'm doing a party game that consists in just a bunch of minigames, I have a lobby scene just so I can group the players and load them into the game, then, I simply delete the lobby since It doesn't serve me a purpose no more. However, now that I am more advanced in the development, I wanted to make it so the players would return to the exact same lobby that they were in previously; For that I would need to not delete that lobby. My question is if this is healthy or not? To keep the lobby alive I just ping it each 30 seconds and the game would have a duration similar to an among us game so I don't see how it could be a problem. But since I am not even close to a specialist in Netcode and Lobby I wanted to make sure before I start changing things.