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Unity Netcode example - Client side prediction doesn't work ?

Discussion in 'Multiplayer' started by PhuongND, Jul 8, 2019.

  1. PhuongND

    PhuongND

    Joined:
    Dec 30, 2013
    Posts:
    30


    Hi guys,
    I am learning Unity netcode from this repo : https://github.com/Unity-Technologies/multiplayer
    Example project suppose to have client side prediction feature, but seem it's not working yet, right?
    As you can see from video, the ship move in laggy way, seem it try to re-update position after do some prediction in client side.

    can you guys confirm that it's a bug [that would be fixed in some next update] or it's not a bug and something wrong about setup in my project.

    I am waitting for netcode project be released. It's really promising. Thank you! networking dev team.