I have been using Unity's NavMesh system for quite a while now and all of the sudden in the 2020.1 update I am unable to bake a NavMesh. I have tried everything but nothing seems to be working. The cube that I want the NavMesh to be on is static and has a mesh renderer and collider, so I am not sure what is going on here. I have tried baking on all the 3D objects and I have done so in fresh projects/scenes each time. I am desperately hoping that I am missing a step that has been added in the 2020.1 update and I could really use some help.