What it's good for: Static levels (you can carve though) Very fast path finding of many many agents (500+) Fast baking Very simple navigation needs such as open/close door, static areas to avoid or be attracted to What it's bad for: Dynamic level influence map a.k.a AI-on-a-grid Troubleshooting: agent wobbles near the target - turn off Auto Braking Pathfinding is slow - turn down the navmesh fidelity by increasing Navigation>Bake>Advanced>Manual Voxel Size Agents take a while before they move - usually happens with 100+ agents or very complex path, increase pathfindingIterationsPerFrame profiler shows high cpu cost for navmesh avoidance - lower avoidanceCollidionTime need cover? Check out the shooter sample of Panda BT Good tutorial: https://www.youtube.com/watch?time_continue=1&v=VkKmlR0BO7g (1 minute!!) feel free to correct me, I'll update this post.