i'm working on my first multiplayer game and I have a problem. Everything works fine except when I run the game in the editor and in build I control all players. I dunno what I did wrong pls help
Probably because the code doesn't see a difference between the localplayer and the other one. Try something like If(!isLocalPlayer){ Return; } In your update or wherever you control the player. It basically tells the code to stop there if it's not the local player.
if (!PhotonNetwork.LocalPlayer.IsLocal) { return; } Move(); my code in update now looking like this cause I using photon to make multiplayer but still nothing, I still control both players
Is Move() where you are getting input from the player to move the character? Might help if you were more forthcoming with the code you're having difficulty with.