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Unity Multiplayer Photon Pun

Discussion in 'General Discussion' started by Cedric2412, Nov 1, 2022.

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  1. Cedric2412

    Cedric2412

    Joined:
    Apr 26, 2021
    Posts:
    2
    Hi,
    we have a problem with our controls. The Player should be controlled by using the buttons.
    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. using Photon.Pun;
    5.  
    6.  
    7. public class Player : MonoBehaviourPunCallbacks
    8. {
    9.     public PhotonView view;
    10.     public Rigidbody2D rb;
    11.     public GameObject Players;
    12.     public bool Left;
    13.     public bool Right;
    14.     public bool Up;
    15.     public bool Down;
    16.     public GameObject Bow;
    17.     private int MausPos;
    18.     public int PlayerAnzahl;
    19.     void Start()
    20.     {
    21.         rb = GetComponent<Rigidbody2D> ();
    22.         view = GetComponent<PhotonView> ();
    23.         Players.GetComponent<PlayerAnzahl>().HowMuchPlayer++;
    24.         Right = false;
    25.         Up = false;
    26.         Down = false;
    27.         Left = false;
    28.     }
    29.     public void Left1()
    30.     {
    31.         if(view.IsMine)
    32.         {
    33.         Left = true;
    34.         Bow.GetComponent<Bow>().Answer = true;
    35.             if (Players.GetComponent<PlayerAnzahl>().possible == true)
    36.             {
    37.                 rb.AddForce (Vector3.left * 0.0001f);
    38.                 transform.eulerAngles = new Vector3(0, 180, 0);
    39.             }
    40.         }
    41.     }
    The button activates Left1().

    Thanks for help.
     
  2. Cedric2412

    Cedric2412

    Joined:
    Apr 26, 2021
    Posts:
    2
     
  3. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,623
    The general discussion forum, as its description states, is not a support forum.
     
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