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Unity Multiplayer Help

Discussion in 'Multiplayer' started by mineboy2468, Mar 13, 2020.

  1. mineboy2468

    mineboy2468

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    What Is The Best And Easiest Multiplayer Thing For Unity
     
  2. g_a_p

    g_a_p

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    Joe-Censored likes this.
  3. Joe-Censored

    Joe-Censored

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    Best, Easiest, and Multiplayer can't all be true at the same time.
     
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  4. mineboy2468

    mineboy2468

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    I’ve been using photon but it’s hard to have cheat prevention and I want to try mirror but it has only one connection or so that’s what the doc says
     
  5. Joe-Censored

    Joe-Censored

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    You're not getting any recommendations for several reasons.

    The "best" networking solution depends entirely on what you're trying to create. It depends on your desired network architecture, cost structure, anticipated network traffic, target platform, etc, etc. You haven't mentioned any of that.

    As far as "easiest", there are no easy real time networking solutions. You're going to spend around 2/3 of the total time writing your game's code just on networking. So it is like asking which is easiest, fighting with your bare hands a grizzly bear or a mountain lion? There's probably a real answer to that, but the question itself implies a misunderstanding of what really is involved.

    Plus, the only people who could answer what is best and easiest would be those who have tried all the available options. I'd be willing to bet the number of people in the world who have done so is close to 0.
     
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