Hi, I'm trying to create my first multiplayer game using mirror. My game is a Multiplayer card game very similar to war. I'm having a big problem when trying to spawn the cards in the correct player hand view. The game will have 2-4 players, every player have Hand View in the screen sides. All clients should see the other clients Hand View(Hand View should contain card objects as children's) I tried to send Command to get cards from pile, and then ClientRpc call for presenting the cards in the correct hand on all clients, with no success. Hierarchy example: Match Controller: HandViews: PlayerHandView, EnemyHandViewUp, EnemyHandViewRight... Any suggestion/examples, or questions if something is not clear. Thanks.