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Official Unity Monetization SDK 3.0 Released

Discussion in 'Unity Ads' started by ap-unity, Oct 19, 2018.

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  1. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,069
    Today, we’re announcing our most comprehensive monetization solution to date, Unity Monetization SDK 3.0. This SDK release is significant for two reasons:

    1. It’s the first SDK we are releasing that goes beyond ads – with Personalized Placements, Unity ties together your ads and in-app purchases into a single auction, serving the format that is most relevant to each individual player based on lifetime value (LTV).

    2. We’re supporting additional formats to meet your every game need. You can now monetize with banner and AR formats to add to our suite of ad formats that already include rewarded and interstitials across video, playables and display.

    You can always download the latest version of the Unity Monetization from the Asset Store:
    https://assetstore.unity.com/packages/add-ons/services/unity-monetization-3-0-66123

    Getting Started Guide

    FEATURED-SDK.jpg

    Personalized Placements
    Personalized Placements is the decision engine that ties together ads and in-app purchase promotions, determining which format to serve based on player experience and impact to LTV. Lifetime value for a player is revenue multiplied by retention – Personalized Placements maximizes this by showing relevant content that will keep players engaged in your game.

    Staring with SDK 3.0, you can now use Unity IAP or any custom purchasing system to integrate with IAP Promo and Personalized Placements.

    Personalized Placements Documentation

    AR Ads
    AR ads have the ability to truly surprise and delight players by blending the physical and digital worlds. This includes the ability to be transported into the world of a new TV show, virtually trying out various retail products, or even playing a game right on their coffee table. Mobile players are already walking around with AR-enabled devices in their pockets, and this is expected to scale to over one billion devices by the end of 2018.

    AR Ads Documentation

    Banner Ads
    Banner remains a consistent source of high ad revenue. Banner support is now available to all publishers who would like to integrate them into their games.

    Banner Ads for Unity
    Banner Ads for iOS
    Banner Ads for Android

    Please note: We also re-organized some of the documentation, so if you come across any broken links, please let us know.
     
    Mamoon178, carsonhui and rob_ice like this.
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