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Question Unity minigame tutorial randomly crashed

Discussion in 'Editor & General Support' started by u3583213, Aug 31, 2022.

  1. u3583213

    u3583213

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    Aug 31, 2022
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    I download Unityhub a few days ago. When I try to follow the tutorial inside the FPS learning project with Editor Version 2021.3.8f1, it crashes every time when I try to complete the "add a room" or "change colour" tasks.

    I am using Windows 11 Pro Insider (64 bit),Intel(R) Core(TM) i9-12900K and have 32 GB of RAM

    Here are some screenshots of the crash screen: Screenshot 2022-08-31 185022.png Screenshot 2022-08-31 185123.png
     
  2. DevDunk

    DevDunk

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    Check the editor logs and see what causes the crash
     
  3. u3583213

    u3583213

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    It freezed,I can't operate anything when it happens.
    However,I can open the logs before it freeze.
     
  4. u3583213

    u3583213

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    This is my first week of learning Unity, I'm not sure is this the editor logs we are looking for:
     

    Attached Files:

  5. DevDunk

    DevDunk

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  6. u3583213

    u3583213

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    I just test if it is only occur in the FPS tutorial project template by creating 2D platformer tutorial template and try to finish the tutorial. Soon it also occur the same issue like the preivous FPS project.
     

    Attached Files:

  7. DevDunk

    DevDunk

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    What's your GPU?
    And are your GPU drivers up to date?
     
  8. u3583213

    u3583213

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    I'm using NVIDIA GeForce GTX 1060 6GB , also have install the latest GPU driver but it is the "GeForce Game Ready Driver".
     
  9. DevDunk

    DevDunk

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    That's fine. Check out/send the log file after crash
     
  10. u3583213

    u3583213

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    Where should I sent the log to? Here?
    But I can't upload the log txt file on here.
     
  11. Rems19

    Rems19

    Joined:
    Jan 26, 2019
    Posts:
    1
    Hi,
    I also have this issue on the latest Windows Insider build (25193.1000) using Unity 2021.3.9f1.
    Somebody reported it on the Windows Feedback Hub (https://aka.ms/AAhyiwd) and someone suggested it has to do with Unity leaking window handles, causing Windows to freak out when it reaches an hard limit.
    Not sure if it's Unity's fault or Windows, we'll have to wait.
     
    u3583213 likes this.