Hi, when importing my model into Unity as an FBX from blender, some areas of the mesh become jagged and deformed when animating, where they weren't in blender. What could be causing this? Here's an image example:
Yes, it's currently using HDRP as well. I'd read previously that Unity had a limit of 4 bones per vertex, but I thought HDRP would have a way to increase that amount. I wasn't sure if that was the cause, but the issue persists when Skin Weights is set to Unlimited.
Have it set now, but the same issue persists. Maybe there's another option within the pipeline asset itself?