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Unity Mesh Issues

Discussion in 'Editor & General Support' started by buganat, Apr 21, 2021.

  1. buganat

    buganat

    Joined:
    Apr 26, 2020
    Posts:
    6
    Hi, when importing my model into Unity as an FBX from blender, some areas of the mesh become jagged and deformed when animating, where they weren't in blender. What could be causing this? Here's an image example:
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    How are you animating the mesh?
    Do you use bones?
    And if How many bones per vertex max?
     
  3. buganat

    buganat

    Joined:
    Apr 26, 2020
    Posts:
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    Yes, it's currently using HDRP as well. I'd read previously that Unity had a limit of 4 bones per vertex, but I thought HDRP would have a way to increase that amount. I wasn't sure if that was the cause, but the issue persists when Skin Weights is set to Unlimited.

     
  4. fffMalzbier

    fffMalzbier

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    Jun 14, 2011
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    3,276
    You say you use hdrp bu don't have a renderpipline asset selected? (at least in your screenshot)
     
  5. buganat

    buganat

    Joined:
    Apr 26, 2020
    Posts:
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    Have it set now, but the same issue persists. Maybe there's another option within the pipeline asset itself?