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Unity Mediation Initialized successfully in editor but on real device it's throwing this error

Discussion in 'Editor & General Support' started by GaggiGamer, Jul 2, 2022.

  1. GaggiGamer

    GaggiGamer

    Joined:
    Aug 10, 2020
    Posts:
    14
    Unity version 2020.1.17f1
    It doesn't initialize only on real device, but in editor it works fine.
    Initialization Failed :
    at Unity.Services.Core.Internal.CoreRegistryInitializer+
    <>c_ _DisplayClass3 0.<InitializeRegistryAsync>g_ _Fail|1 ()
    [0x00000] in <0000000000000000000000000000> :0

    at Unity.Services.Core.Internal.CoreRegistryInitializer+
    <>c_ _DisplayClass3_0.<InitializeRegistryAsync>g_ _Fail|1 ()
    [0x00000] in <0000000000000000000000000000> :0

    at System.Threading.ExecutionContext.RunInterval (System.Threading.ExecutionContext executionContext,
    System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
    [0x00000] in <0000000000000000000000000000> :0

    any help is appreciated :)
     
  2. GaggiGamer

    GaggiGamer

    Joined:
    Aug 10, 2020
    Posts:
    14
    thanks for no help