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Unity mecanim run animation not smooth.

Discussion in 'Animation' started by hxh, Mar 20, 2014.

  1. hxh

    hxh

    Joined:
    Mar 20, 2014
    Posts:
    1
    I created a simple run in blender, and in blender I made it so that the character run while he moves forward. I exported it as .fbx, imported it into Unity and made all the correct settings. But now when I play the animation, the character run, but he doesnt appear to run naturally, it's like he isn't running, but just sliding forward while moving his legs like he is running. How can I fix it that the run becomes naturally?
    run in blender: https://www.youtube.com/watch?v=Bkn90Tvx-SU
    run in unity3d: https://www.youtube.com/watch?v=nC7DBIlyssE
     
    Last edited: Mar 20, 2014
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,631
    I can't fully understand from the videos you posted, but it seems to me like the moving forward speed is not constant. Even in blender he seems to be speeding up a bit. And that's what you're seeing in Unity as well.