Hi, I baked out my animation in maya, exported as fbx, made a new scene, imported the fbx, and it was fine. I import that same fbx into unity and anywhere that a hand was parent constrained to an object such as the hips or the other hand (two handed weapon) it isn't acting properly. It is always roughly where it's meant to be but not quite in the right place and intersects with his hips as a result in the idle animation or is off-target on the weapon swing. Keep in mind all constraints are deleted at this point and it's only geometry and skeleton and it works fine inside of maya. So why can't unity handle it? I can not make my animations without these constraints on the hand, it is impossible.