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Feedback Unity.Mathmatics.float3, etc. are not serializable according to NetCode ... really?

Discussion in 'Netcode for GameObjects' started by Loden_Heathen, Sep 27, 2022.

  1. Loden_Heathen

    Loden_Heathen

    Joined:
    Sep 1, 2012
    Posts:
    480
    Wow is all I can say, Unity's own Mathematics which has been touted for its speed and efficency and the way to go when working with Burst and similar ... doesn't work with NetCode out of the box.

    The feedback is to fix this, no reason Unity's own math structs shouldn't work right out of the box.
     
    meckzqz likes this.