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unity match marking is not working for me

Discussion in 'Multiplayer' started by UNITY3D_TEAM, Aug 16, 2018.

  1. UNITY3D_TEAM

    UNITY3D_TEAM

    Joined:
    Apr 23, 2012
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    720
    unity match marking is not working for me

    using unity 2018.1 version


    lan working fine .online match marking not working .can any one know how to solve;
    im getting this warning message
    ClientDisconnected due to error: Timeout
    screenshot image link:https://imgur.com/a/8HX2TmD
     
  2. thesupersoup

    thesupersoup

    Joined:
    Nov 27, 2017
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    It could be that your game is attempting to send/receive too much data. I had the same problem when I first started testing Unity Matchmaking relay services with my game. I upped the bandwidth per client amount to a silly high number, which allowed me to continue testing without dropping within a minute every time, then I made a lot of optimizations to the network code which cut down the bandwidth dramatically.

    It could also be something completely different. Not a lot of info to work with.
     
  3. UNITY3D_TEAM

    UNITY3D_TEAM

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    actually i have only one cube in it. im not having more data to transfer .
     
  4. thesupersoup

    thesupersoup

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    Could be timing out due to inactivity too. Like I said, not a lot of info to work with.
     
  5. UNITY3D_TEAM

    UNITY3D_TEAM

    Joined:
    Apr 23, 2012
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  6. Joe-Censored

    Joe-Censored

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    Now is a bad time to just be starting on a game that will use the now legacy Unity Multiplayer Service, considering they have deprecated it and plan to shut it down in the next few years.