Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Unity master server and unity network for mobile game

Discussion in 'Multiplayer' started by Fenryll, Feb 17, 2015.

  1. Fenryll

    Fenryll

    Joined:
    Dec 14, 2014
    Posts:
    11
    Hi,

    I have a dedicated Red Hat 6 server in the cloud (with an adobe media server for an another project that I am so sad not to be able to leverage with unity).

    I need:
    - the users to be able to build their own friends lists (separate process I think with invitation mechanism handled at account level on the server)
    - the users to be able to start a game either with a friends a someone that is close to them (I’ll have to use geolocalisatiop, google api?)
    - I am currently not sure if based of geolocalisation I will allow to start a game or to propose to add the users close to you as friend (bypassing invitation process)
    - Then I need players based on their friendship and / or localisation to start a 3d network game, 2 players max, where latency won’t be a problem (it is not a race like game), I just want to ensure both 3d players coordinates / interactions to be updated smoothly and to avoid saccades…
    - I need it to work on mobile devices iOs high priority, Android medium priority


    Here are my questions:
    - recommendation on the network mechanism: I understand that I could host my own unity master server on my dedicated server: is it possible with Linux / Red Hat ?
    - Correct me if I am wrong: the 2 players network mechanism is actually the game itself that could take both roles of client/server, the master server being there « only » to host the games waiting in server / hosting mode ?
    - will it work with mobile devices ?
    - how will it handle the load, I am thinking about a worldwide game ..
    - will it be possible to put criteria on the available open server games (ie. my friends, the users close to me) ?
    - if unity master server not working, is there a free alternative without any CCU constraints ? Google play ?
    - Any tip about gealocalisation will be appreciated :)

    Thanks, I spend hours on the forum and on the net, but I didn’t find the graal… and I really need to optimize the little spare time I have to develop on unity, so I would like to start right :)
     
  2. Fenryll

    Fenryll

    Joined:
    Dec 14, 2014
    Posts:
    11
    Okay, I am not that hurry, I am currently studying the feasibility of the different components of my future game... I read about the upcoming UNET starting in Unity v5. I think to build on it ..