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Unity Manual GI Procedure: "Assign a Texture to the Emission slot..."??

Discussion in 'Global Illumination' started by ArachnidAnimal, May 19, 2015.

  1. ArachnidAnimal


    Mar 3, 2015
    In the hard copy of the unity manual (included with unity):
    It has the steps for creating lightmaps:

    What is the purpose of the last step? Why does the texture need to be applied to the emission slop? And does this mean that the texture should be applied in the emission slot as apposed to the regular diffuse slot?