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Question Unity making sprites darker and foggy

Discussion in 'Editor & General Support' started by qiveal, Jun 27, 2022.

  1. qiveal

    qiveal

    Joined:
    Jan 31, 2022
    Posts:
    320
    I have imported an image to be used in a tilemap, it looks like this. normal.png

    When used in the tilemap it looks foggy, like this. foggy.png

    Here are the settings for the sprite.
    settings.png

    It is a 2d project, I am using HDRP, and I haven't changed any settings in the HDRP. I have not changed any settings when importing HDRP other than using the HDRP asset. In the game the image seems a lot darker and foggier than the original image, does anybody know why or have anything I can check?
     
  2. qiveal

    qiveal

    Joined:
    Jan 31, 2022
    Posts:
    320
    I have no idea what was causing it. Overall I decided that HDRP probably wasn't the right choice for my project so I switched to URP. When I switched the image was looking normal.
     
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,043
    HDRP is not made for 2D. The new 2D URP renderer has all features you'd need :p
     
  4. qiveal

    qiveal

    Joined:
    Jan 31, 2022
    Posts:
    320
    Yea thanks, I was also wondering that.
     
    DevDunk likes this.