Hi I am using Unity 5 "personal edition" and need help with the logo on IOS. After the Unity logo has done it's thing, I would like to play a video "sting". So I have set up a scene that loads the Handheld.PlayVideo... in a coroutine. When I deploy the game to IOS the Unity logo appears for 1 second and then my video plays. This is great but when the video finishes the Unity logo repairs for another 3+ seconds. When i test on Android, the logo appears for a few seconds and then the video plays and then my game, perfect. Does anyone know how to tell if the new IOS Logo has finished so I can tell my video to play. This seems like a bug. Thanks!