Sometimes I get a strange obsession with speculating about how a logo that is designed in 2d might look as realized in actual 3d. I gave the Unity logo a shot, and this is the result: http://runevision.com/multimedia/unity/misc/unity_logo.html Rune
Nice, Something tells me that you're using some cool scripting genius to drive the random animation, right? Or is it just a plane old animation? Either way, I like it!
Yeah, it's driven by this little fragment of C# code: Code (csharp): private float SmoothCurve(float cycle) { return cycle-Mathf.Sin(cycle*2*Mathf.PI)/(2*Mathf.PI); } // Update is called once per frame int rotX, rotY, rotZ; float cycle = 1; void Update () { if (cycle>=2) { cycle = 0; rotX = Random.Range(-1,1+1); rotY = Random.Range(-1,1+1); rotZ = Random.Range(-1,1+1); } float rot = SmoothCurve(Mathf.Min(1,cycle))*360; transform.rotation = Quaternion.Euler(rot*rotX, rot*rotY, rot*rotZ); cycle += Time.deltaTime / 2 / (Mathf.Abs(rotX)+Mathf.Abs(rotY)+Mathf.Abs(rotZ)+1); } Rune