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Question Unity Localization package: When building a project, all text disappears

Discussion in 'Localization Tools' started by legoaks74u, May 28, 2022.

  1. legoaks74u

    legoaks74u

    Joined:
    May 19, 2021
    Posts:
    4
    Good afternoon, I ran into a problem. Everything works well in the editor, all the text is displayed and switched. But as soon as I assemble the project, all the text from the buttons and on the screen disappears. I use text Mesh Pro, I downloaded the localization package itself via Windows/PackageManager.
    I completely followed the tutorial of this package and created a default script in Addreasble Group before the build.
    Below I attach images in the editor and during assembly. As well as screenshots from the package. I hope for your help)
     

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  2. legoaks74u

    legoaks74u

    Joined:
    May 19, 2021
    Posts:
    4
    There wasn't enough space for images, so I'm adding the remaining ones
     

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    Last edited: May 28, 2022
  3. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,876
    Do you have any errors in the log file?
     
  4. legoaks74u

    legoaks74u

    Joined:
    May 19, 2021
    Posts:
    4
    Which log file exactly do I need to look at?
     
    Last edited: May 28, 2022
  5. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,876
  6. legoaks74u

    legoaks74u

    Joined:
    May 19, 2021
    Posts:
    4
    According to log's, I see two errors in verifying the license signature, but I didn't find any more errors[LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 7476, path: "D:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
    [Licensing::Module] Error: Licensing Client has failed validation

    But the file is quite large so that I can fit it here

    [LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 7476, path: "D:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
    [Licensing::Module] Error: LicensingClient has failed validation
    [LicensingClient] Channel doesn't exist: "LicenseClient-edd28-2021.2.19"
    [Licensing::Module] Successfully launched the LicensingClient (PId: 3280)
    [LicensingClient] Handshaking with LicensingClient (version: 1.9.0+249add7)
    [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-edd28-2021.2.19" (connect: 1.84s, validation: 0.14s, handshake: 5.05s)
    [Licensing::Module] Connected to LicensingClient (PId: 3280, launch time: 0.03, total connection time: 7.03s)
    Entitlement-based licensing initiated
    [Licensing::Module] Successfully updated the access token 972c9F38z7qpUfQhIBpkAPxN53GoQl56scc2K5cDnJY009f
    [LicensingClient] Licenses updated successfully
    LICENSE SYSTEM [2022528 10:39:1] Next license update check is after 2022-05-29T06:39:00
    LICENSE SYSTEM [2022528 10:39:1] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2021.2/staging' branch; Version is '2021.2.19f1 (602ecdbb2fb0) revision 6303437'; Using compiler version '192829333'; Build Type 'Release'
    OS: 'Windows 10 (10.0.19044) 64bit CoreSingleLanguage' Language: 'ru' Physical Memory: 8074 MB
    [Licensing::Module] Serial number assigned to: "F4-86YC-RXGH-RR8H-82FQ-XXXX"
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 58778 was selected

    I left a link to google drive with this file:
    https://drive.google.com/file/d/1Pa5iiWppwLVl82VwdbZ1DznP5U9f78Dm/view?usp=sharing
     
  7. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,876
    Thats the Editor log, I need to see the player log file to see why its not working in the player.