Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Unity Licensing Client not using proxy settings

Discussion in 'Editor & General Support' started by JustTheDefaultUserName, Jan 6, 2022.

  1. JustTheDefaultUserName

    JustTheDefaultUserName

    Joined:
    Jul 6, 2021
    Posts:
    2
    Hi,

    I'm trying to manually activate Unity from behind a firewall. I've set the HTTP_PROXY and HTTPS_PROXY variables, and Hub works fine. I was able to activate the license via Hub, however, when launching the Editor, it crashes due to an invalid license. I've looked through the Editor's log and the Licensing Client's log, and it seems this URL (https://public-cdn.cloud.unity3d.com/config//production) causes a request timeout, however, this isn't the case for my browser when running through the proxy. Also, this URI contains a Json of URIs, some of which I think are needed to run the licensing service to validate my license. I've quoted the Editor and the Licensing Client logs below.

    So, Is there a way to set proxy settings for the Licensing Client? Or am I missing something about Unity's proxy settings?

    Editor's Log:
    Licensing Client's Log:
     
    VeoJonathan likes this.