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Unity Licensing Client, Authentication

Discussion in 'General Discussion' started by unity_Oxirivv0yGd9nA, Aug 23, 2022.

  1. unity_Oxirivv0yGd9nA

    unity_Oxirivv0yGd9nA

    Joined:
    Jun 10, 2022
    Posts:
    1
    Hello we are setting up a Unity Licensing Server, it has NO authentication mechanism, means that in the cloud era we don't have an "internal network" or we simply cannot use it. So we need to secure our Unity Licensing Server.

    Questions:
    1. is there a way to add a simple password/authentication mechanism on the server off the shelf
    2. if 1 answer is NO, then how can i install a licensing server behind a reverse proxy , and send from the client a aquire-license request and specify a Bearer Token on the HTTP request headers ( may be Unity.Licensing.Client.dll.config) ?
    3. is there any solution out there ?
    4. is there any documentation about that ?

    Thanks a Lot for your Replies
     
    unity_key4 and Emreabicim like this.
  2. unity_key4

    unity_key4

    Joined:
    May 19, 2022
    Posts:
    6
    Same question guys
     
  3. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,877
    Not a support forum, please use relevant forum sections and read the forum section descriptions. This is why there was never any replies to the original post more than half a year ago.