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Unity Leightweight RP for VR - strange shadow volume

Discussion in '2018.1 Beta' started by TimElschner, Mar 31, 2018.

  1. TimElschner

    TimElschner

    Joined:
    Jan 29, 2014
    Posts:
    8
    I am trying to get a scene running with the lightweight rp but there seems to be a spherical render volume definition where the realtime shadow is calculated. Where can this volume be modified?
     

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  2. MS80

    MS80

    Joined:
    Mar 7, 2014
    Posts:
    346
    Have a look at "HD Shadow Settings", there you can edit shadow distance and cascade count / split.
    If you don't have those settings in your scene, just create an empty object > add "volume" > create profile > "add component override" > "HD Shadow Settings".
     
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  3. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
    That's only in High Definition Pipeline he is working with Lightweight Pipeline.

    For Lightweight Pipeline you can edit the shadow settings on the Pipeline Asset and since you want to change the shadow distance just ramp up the Distance value to what you want.

    upload_2018-3-31_21-18-25.png
     
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  4. TimElschner

    TimElschner

    Joined:
    Jan 29, 2014
    Posts:
    8
    great, thanks for the reply!