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Unity keeps baking the light map

Discussion in 'Editor & General Support' started by nsmith1024, May 9, 2022.

  1. nsmith1024

    nsmith1024

    Joined:
    Mar 18, 2014
    Posts:
    870
    Anybody knows why when i have auto generate unchecked, unity goes ahead and constantly bake the light anyway using 100% of the CPU during that time and it keeps doing that even when Im still editing the scene it constantly keeps baking.

    Even if i exit unity to force it to stop, when i start it again its determined to keep baking even when auto generate is unchecked..

    I thought the auto generate check box is there to prevent that?

    im using unity 2021.2.17f1

    You would think this would have been fixed by the year 2020? I can easily write the code for that, let me help out the unity engineers, this is how you do it guys......

    if (autoGenerate is checked) {
    waste_100%_cpu_generating_light_map();
    }

    I have such an extreme urge to switch to Unreal engine, unity is hell bent in using 100% of the CPU,GPU, hard drive space and anything else you got on there 100% of the time, even if you are doing nothing the CPU is at 100%. they have a real need for speed it seems.