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Unity Japan 2014 - Introduction to Unity for PlayStation®Mobile

Discussion in 'PSM' started by eriQue, Apr 8, 2014.

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  1. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
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    595
  2. Mementos

    Mementos

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    Sep 25, 2012
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    Wow, performance seems to be very good in comparsion to the native vita unity deployment. Unity done a good job with the PSM integration.
     
    Last edited: Apr 8, 2014
  3. PeterJK

    PeterJK

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    Dec 2, 2012
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    Hmm, there are some possibly exciting suggestions in these slides.

    It seems to suggest that Unity for PSM will build software only for Vita, but will basically use the same runtime environment as native Unity Vita? So much better performance on Vita vs a regular PSM build?

    Or am I reading this wrong?

    I tinkered with 'normal' PSM for a little while, and it felt like the runtime was limiting performance to something like a much less powerful mobile phone. Can we now use Unity to get much better perf, albeit on Vita only?
     
  4. eriQue

    eriQue

    Unity Technologies

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    Correct - Unity-for-PSM reuses the same native runtime code we already have in place for PS Vita.

    It of course depends a bit on what you were doing using the classic PSM SDK - not everything will become magically faster ;)
     
  5. zezba9000

    zezba9000

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    What tools do we need to test this? Access to the normal Unity beta with PSM tools installed?
    I would like to start making plugins for this platform...

    EDIT: ignore, problem solved.
     
    Last edited: Apr 9, 2014
  6. PeterJK

    PeterJK

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    This is awesome news. The regular PSM runtime/virtual machine felt like a substantially less powerful mobile on Vita. Will be tinkering anew with PSM via Unity!
     
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