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Unity is reading scale keys on an FBX clip without scale keys

Discussion in 'Animation' started by jaronfrostww, Aug 9, 2021.

  1. jaronfrostww

    jaronfrostww

    Joined:
    Dec 26, 2019
    Posts:
    1
    Hi everyone,

    I've got a baked FBX animation clip that, when loaded into Maya 2022, doesn't appear to have any keyframes set for joint scale. This is as intended.

    maya_noscalekeys.PNG

    But when I view that same clip in the Animation window in Unity 2020.3.14f1, it shows that the clip info does include scale keyframes, all set to 1.

    unity_yesscalekeys.PNG

    The issue I'm having with this is that we have other code that changes joint scales, so these keyframes on the animation clips are overriding those changes when the clip plays. We have a ton of other FBX clips where this isn't an issue (there are no scale keys when viewed in the Animation window) and I can't tell what the difference is.

    I've tried all the different import settings and toggles I can think of -- Am I missing something? Does anyone know how to fix this clip?
     
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