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Unity IOS auto-renewable subscriptions (unexpected actions)

Discussion in 'Unity IAP' started by Kidga, Apr 5, 2017.

  1. Kidga

    Kidga

    Joined:
    Dec 18, 2015
    Posts:
    6
    Good day!
    I have some unexpected actions when I am trying to implement auto-renewable subscriptions (IOS).
    I am using it in test mode (Environment: Sandbox):
    - First application start (AppLog shows message: "App Receipt not found" - I think it's normal, but could you explain why my App doesn't have AppReciept until any payment transaction has been finished?)
    - Bought subscription - content was unlocked - all is Ok
    - But if I’m exiting from App and will start it again, I see "UnityIAP:UpdatedTransactions" event has been run, and after that all previous transactions have been executed, and it could be many times. And my App hangs until all of application’s previous payment transactions are finished.

    Could you please explain:
    - Is that normal behaviour?
    - What I need to do that my App doesn't hang?
    OR
    - What do I do wrong?
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519