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Unity Interreflections / Reflections Bounces not working with Baked Probes.

Discussion in 'General Graphics' started by Thomas_Kole_YIPP, May 13, 2019.

  1. Thomas_Kole_YIPP

    Thomas_Kole_YIPP

    Joined:
    Jan 7, 2019
    Posts:
    5
    upload_2019-5-13_15-32-3.png

    The lighting tab contains a setting to enable interreflections bounces for reflection probes.
    According to the docs, enabling this setting should re-render the reflection probes multiple times
    https://docs.unity3d.com/Manual/AdvancedRefProbe.html
    This makes it so that shiny metal objects won't appear black in the captures.
    My scene contains a lot of tall buildings with shiny windows, and they appear black in reflection captures.

    upload_2019-5-13_15-34-38.png

    Am I missing something, or is it broken?