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Unity integration in iOS Swift

Discussion in 'iOS and tvOS' started by ioslocked, Mar 28, 2019.

  1. ioslocked

    ioslocked

    Joined:
    Nov 17, 2016
    Posts:
    1
    Hello All,

    I am trying to integrate a prebuilt Unity Code (Version 2018.3.0f) in a prebuilt iOS Swift code(XCode V - 10).
    I have followed so many tutorials, like https://medium.com/@IronEqual/how-to-embed-a-unity-game-into-an-ios-native-swift-app-772a0b65c82 & http://www.the-nerd.be/2015/11/13/integrate-unity-5-in-a-native-ios-app-with-xcode-7/#comment-446 etc.

    But getting so many errors in "bulk_mscorlib_.cpp" files.
    As i have no clue of C++ or .net but i want to resolve these or successfully integrate this.
    do i need to change XCode version or Unity version ?
    Please help me out.

    Thanks & Regards
     
  2. Legacycz

    Legacycz

    Joined:
    Mar 25, 2015
    Posts:
    6
    Hello,
    I am trying to do the same thing using Unity 2018.3.13 but with not luck (yet). It seems that even a simple project can't be built when integrated into another app. I have found some repository which successfully uses 2018.2 but I was not able to make it work in 2018.3.

    For the error you have mentioned, did you try to delete the "Classes/Native" folder?