We run a very high polygon count scenes, but I'm baffled as to why Unity inflates these numbers even higher. To test this, I created an empty project and imported only a single file, and the results are indeed inflated even then: A total of around 16k triangles, yet Unity statistics show 60k+. In our 4 million polygon project, the numbers are at times up to 13 million in that same window. Note that Blender's count is actually slightly different (ignore the weird scaling issue... it's a Max to FBX thing). Here's the individual mesh infos: Which sums up to about 14k triangles which is actually also a bit lower... Apart from me perhaps being very bad at math, what is going on here?