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Unity InAppPurchases Services not working in Experimental .NET 4.6

Discussion in 'Experimental Scripting Previews' started by Esteban-Gallardo, Nov 21, 2017.

  1. Esteban-Gallardo

    Esteban-Gallardo

    Joined:
    Feb 19, 2013
    Posts:
    47
    Hello,

    I've implemented the access to Blockchain to be able to use Bitcoin (https://github.com/MetacoSA/NBitcoin). To do it I had to switch to Experimental .NET 4.6. My main problem now is that Unity InAppPurchases has stopped working on the build for Android. Does anybody know any solution to this problem? Is out there any plugin for InAppPurchases that can work with .NET 4.6?

    Thanks
     
    Qbit86 likes this.
  2. joncham

    joncham

    Unity Technologies

    Joined:
    Dec 1, 2011
    Posts:
    276
    Can you please file a bug with additional details?
     
  3. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    @Esteban-Gallardo Are you receiving an error? Is a runtime or compile time error? Please provide additional details. I'm testing now with Unity 2017.3 and IAP 1.14.1 and haven't experienced any issues with Experimental .NET 4.6
     
  4. Qbit86

    Qbit86

    Joined:
    Sep 2, 2013
    Posts:
    487
    How are you going to integrate Bitcoin? Are you talking about microtransactions/in-apps (or “out-apps”)? Isn't it prohibited by platform holder (Google Play, Amazon Store, etc.)? Which use case (usage scenario) have you implemented?