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Unity imposters optimization

Discussion in 'World Building' started by georgemadman, Jan 22, 2021.

  1. georgemadman

    georgemadman

    Joined:
    Apr 8, 2020
    Posts:
    1
    Hi! I was wondering if it's possible to disable Unity imposters creation. I'm not using them since I manage my terrains in another way, but seems that Unity generate "Tree imposter" RenderTextures for each loaded terrain by default, which is increasing my RenderTexture memory.

    Thanks for reading and have a great day!