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Bug Unity IDE crashes while building for iOS

Discussion in 'macOS' started by bhanubirani, Apr 23, 2023.

  1. bhanubirani

    bhanubirani

    Joined:
    Dec 18, 2020
    Posts:
    4
    Unity IDE crashes while I attempt to build for iOS platform. Following are the configurations I'm using:

    Unity 2021.14.3f1
    Xcode 14.3 (tried with Xcode 14.2 as well)
    MacOS Ventura 13.2.1 (M1 chip)

    Everything was working fine till I upgraded to Xcode 14.3.0. After upgrade Unity started to crash when I try to build the project for iOS.

    To debug, I tried to build on the older Xcode, and the older branch, and it sill crashes Unity IDE.

    Not sure if I'm missing something here.

    Is there any way to clean build the Unity project?

    I tried restarting machine, rolling back to older Xcode, rolling back to older working branches.
     
  2. bhanubirani

    bhanubirani

    Joined:
    Dec 18, 2020
    Posts:
    4
    I have uploaded a video of the crash here for more details.

     
  3. bhanubirani

    bhanubirani

    Joined:
    Dec 18, 2020
    Posts:
    4
    Here are the crash logs:

    Code (CSharp):
    1. Obtained 93 stack frames.
    2. #0  0x00000102c66e78 in Transform::QueueChanges()
    3. #1  0x00000102c6be64 in Transform::RebuildTransformHierarchy()
    4. #2  0x000001031fa250 in AssetHotreload()
    5. #3  0x000001040c4220 in AssetHotreload(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&)
    6. #4  0x0000010413dde8 in StopAssetImportingV2Internal(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const*, char const*)
    7. #5  0x0000010413f784 in void ImportAssetsV2_Internal<core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > >(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&, AssetDatabase::UpdateAssetOptions)
    8. #6  0x000001041e8220 in AssetDatabase::ImportAssets(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&, AssetDatabase::UpdateAssetOptions)
    9. #7  0x000001041c04e8 in AssetDatabase::WriteRevertAssets(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&, core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&)
    10. #8  0x000001041c0024 in AssetDatabase::SaveAssets()
    11. #9  0x00000308f8c1dc in  (wrapper managed-to-native) UnityEditor.AssetDatabase:SaveAssets () [{0x2f61ad510} + 0x64]  (0x308f8c178 0x308f8c23c) [0x136dc2a80 - Unity Child Domain]
    12. #10 0x00000308f8c074 in  Niantic.Lightship.Maps.Unity.Builders.BaseTypes.FeatureBuilderBase:OnValidate () [{0x147174cf0} + 0x6c] [/Users/Z009YMT/Documents/workspace/others/Aiko_AR_Alpha/Umi_Unity/Library/PackageCache/com.niantic.lightship.maps@fc86d1bd009c/Runtime/Niantic.Lightship.Maps.Unity/Scripts/Builders/BaseTypes/FeatureBuilderBase.cs :: 65u] (0x308f8c008 0x308f8c08c) [0x136dc2a80 - Unity Child Domain]
    13. #11 0x00000308f87a60 in  (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) [{0x148df3eb8} + 0x70]  (0x308f879f0 0x308f87af0) [0x136dc2a80 - Unity Child Domain]
    14. #12 0x00000143895868 in mono_jit_runtime_invoke
    15. #13 0x00000143a1b640 in do_runtime_invoke
    16. #14 0x00000143a1b560 in mono_runtime_invoke
    17. #15 0x00000102e8a284 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    18. #16 0x00000102e680f8 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    19. #17 0x00000102e67fb8 in ScriptingInvocation::InvokeChecked(ScriptingExceptionPtr*)
    20. #18 0x00000102f0e580 in SerializableManagedRef::CallMethod(Object&, ScriptingMethodPtr)
    21. #19 0x00000102e30854 in MonoBehaviour::CheckConsistency()
    22. #20 0x00000102f49cdc in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, bool)
    23. #21 0x00000102f49ae8 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(int, AwakeFromLoadMode, bool)
    24. #22 0x00000102f1fae4 in PersistentManager::IntegrateAllThreadedObjects()
    25. #23 0x00000102f208e4 in PersistentManager::LoadAndIntegrateAllPreallocatedObjects(PersistentManager::LockFlags)
    26. #24 0x00000102f1f584 in PersistentManager::ReadObject(int, AwakeFromLoadMode)
    27. #25 0x000001026fa168 in PPtr<EditorExtension>::operator EditorExtension*() const
    28. #26 0x0000010399bcdc in IsPrefabInstanceWithValidParent(Object*)
    29. #27 0x0000010399fc10 in MergeAllPrefabInstancesDuringLoad(AwakeFromLoadQueue*, TransferInstructionFlags, ErrorsAndWarningsCapture*)
    30. #28 0x00000102b494f0 in LoadSceneOperation::CompleteAwakeSequence()
    31. #29 0x00000102b48dd0 in LoadSceneOperation::CompletePreloadManagerLoadSceneEditor()
    32. #30 0x00000102b48278 in LoadSceneOperation::IntegrateMainThread()
    33. #31 0x00000102b4b200 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
    34. #32 0x00000102b4bccc in PreloadManager::WaitForAllAsyncOperationsToComplete()
    35. #33 0x00000103a756a4 in EditorSceneManager::RestoreSceneBackups(std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, EditorSceneManager::PlayModeChange)
    36. #34 0x00000103a74958 in EditorSceneManager::OpenSceneForBuild(core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&)
    37. #35 0x00000104a6e0e8 in BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, BuildCompression const&, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, AssetBundleBuildData*, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, ScriptingObjectPtr, BuildReporting::BuildReport&, core::basic_string<char, core::StringStorageDefault<char> > const&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&, std::__1::set<PPtr<Prefab>, std::__1::less<PPtr<Prefab> >, std::__1::allocator<PPtr<Prefab> > >&, BuildPlayerSetup const&)
    38. #36 0x00000104a64fc4 in DoBuildPlayer_Build(BuildPlayerSetup const&, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, BuildPlayerOptions, BuildTargetPlatformGroup, BuildTargetPlatform, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, ScriptingObjectPtr&, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
    39. #37 0x00000104a63808 in DoBuildPlayer(BuildPlayerSetup const&, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, core::basic_string<char, core::StringStorageDefault<char> >, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
    40. #38 0x00000104a69268 in BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
    41. #39 0x00000102572840 in BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(ScriptingBackendNativeArrayPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, ScriptingBackendNativeArrayPtrOpaque*, unsigned char)
    42. #40 0x00000307b66c88 in  (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) [{0x2cec17468} + 0xc0]  (0x307b66bc8 0x307b66d04) [0x136dc2a80 - Unity Child Domain]
    43. #41 0x00000307b6628c in  UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) [{0x2cec16108} + 0x31c] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs :: 169u] (0x307b65f70 0x307b66628) [0x136dc2a80 - Unity Child Domain]
    44. #42 0x00000307b62b2c in  UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) [{0x2c014b328} + 0x324] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs :: 95u] (0x307b62808 0x307b62c10) [0x136dc2a80 - Unity Child Domain]
    45. #43 0x00000307b4c1dc in  UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) [{0x2c014b2b0} + 0xafc] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs :: 1179u] (0x307b4b6e0 0x307b4c34c) [0x136dc2a80 - Unity Child Domain]
    46. #44 0x00000307b4129c in  UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () [{0x2c014b260} + 0x1764] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs :: 1026u] (0x307b3fb38 0x307b412dc) [0x136dc2a80 - Unity Child Domain]
    47. #45 0x00000307b32f64 in  UnityEditor.BuildPlayerWindow:OnGUI () [{0x2c014b0a8} + 0x2c4] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs :: 519u] (0x307b32ca0 0x307b32fa4) [0x136dc2a80 - Unity Child Domain]
    48. #46 0x000002f6f14bf4 in  UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) [{0x2b7af8ae0} + 0x10c] [/Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs :: 449u] (0x2f6f14ae8 0x2f6f14e0c) [0x136dc2a80 - Unity Child Domain]
    49. #47 0x000002f6f14a30 in  UnityEditor.DockArea:DrawView (UnityEngine.Rect) [{0x145e8b790} + 0x38] [/Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs :: 387u] (0x2f6f149f8 0x2f6f14a48) [0x136dc2a80 - Unity Child Domain]
    50. #48 0x000002f5bcd1a4 in  UnityEditor.DockArea:OldOnGUI () [{0x145e8b768} + 0x614] [/Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs :: 379u] (0x2f5bccb90 0x2f5bcd200) [0x136dc2a80 - Unity Child Domain]
    51. #49 0x000002f5bb43cc in  UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) [{0x1277ed8a0} + 0x5a4] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 352u] (0x2f5bb3e28 0x2f5bb4e60) [0x136dc2a80 - Unity Child Domain]
    52. #50 0x000002f5bb36d0 in  UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) [{0x1277eda80} + 0x2e0] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 695u] (0x2f5bb33f0 0x2f5bb3818) [0x136dc2a80 - Unity Child Domain]
    53. #51 0x000003049c0ab4 in  UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) [{0x1277eda58} + 0xe4] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 665u] (0x3049c09d0 0x3049c0ad4) [0x136dc2a80 - Unity Child Domain]
    54. #52 0x000003049c09a8 in  UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) [{0x1277eda30} + 0x30] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 658u] (0x3049c0978 0x3049c09bc) [0x136dc2a80 - Unity Child Domain]
    55. #53 0x000003049c00c8 in  UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) [{0x1277ed940} + 0x90] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 618u] (0x3049c0038 0x3049c011c) [0x136dc2a80 - Unity Child Domain]
    56. #54 0x000003049bcef8 in  UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) [{0x1277ed918} + 0x468] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 607u] (0x3049bca90 0x3049bcf18) [0x136dc2a80 - Unity Child Domain]
    57. #55 0x000002c5f7fb5c in  UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) [{0x147278958} + 0xec] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 535u] (0x2c5f7fa70 0x2c5f7fb94) [0x136dc2a80 - Unity Child Domain]
    58. #56 0x000002c5f67114 in  UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) [{0x2c3762c50} + 0x54] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Events/EventHandler.cs :: 152u] (0x2c5f670c0 0x2c5f67144) [0x136dc2a80 - Unity Child Domain]
    59. #57 0x000003049ba150 in  UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [{0x2c3374970} + 0x540] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs :: 92u] (0x3049b9c10 0x3049ba37c) [0x136dc2a80 - Unity Child Domain]
    60. #58 0x000002c5f650c0 in  UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) [{0x2c3762940} + 0xb8] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 383u] (0x2c5f65008 0x2c5f65220) [0x136dc2a80 - Unity Child Domain]
    61. #59 0x000002c5f64afc in  UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [{0x2c3761ff0} + 0x134] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 347u] (0x2c5f649c8 0x2c5f64ccc) [0x136dc2a80 - Unity Child Domain]
    62. #60 0x000002c5f6bdd0 in  UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () [{0x2c37d11a8} + 0xe0] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 307u] (0x2c5f6bcf0 0x2c5f6bf08) [0x136dc2a80 - Unity Child Domain]
    63. #61 0x000002c5f69fa8 in  UnityEngine.UIElements.EventDispatcher:OpenGate () [{0x2c3722620} + 0x60] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 272u] (0x2c5f69f48 0x2c5f69fb8) [0x136dc2a80 - Unity Child Domain]
    64. #62 0x000002c5f69ee8 in  UnityEngine.UIElements.EventDispatcherGate:Dispose () [{0x2c3722538} + 0x20] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 76u] (0x2c5f69ec8 0x2c5f69ef8) [0x136dc2a80 - Unity Child Domain]
    65. #63 0x000002c5f64ca8 in  UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [{0x2c3761ff0} + 0x2e0] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 372u] (0x2c5f649c8 0x2c5f64ccc) [0x136dc2a80 - Unity Child Domain]
    66. #64 0x000002c5f6441c in  UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) [{0x2c3761ee0} + 0xf4] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 223u] (0x2c5f64328 0x2c5f64484) [0x136dc2a80 - Unity Child Domain]
    67. #65 0x000002c5f642b8 in  UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) [{0x2c3723880} + 0x68] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs :: 420u] (0x2c5f64250 0x2c5f642c8) [0x136dc2a80 - Unity Child Domain]
    68. #66 0x000002f5b44f88 in  UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [{0x2ce965080} + 0x300] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 468u] (0x2f5b44c88 0x2f5b450a4) [0x136dc2a80 - Unity Child Domain]
    69. #67 0x000002f5b44a40 in  UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) [{0x2b7edd600} + 0xc8] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 211u] (0x2f5b44978 0x2f5b44a70) [0x136dc2a80 - Unity Child Domain]
    70. #68 0x000002f5b44884 in  UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) [{0x2ce965000} + 0x94] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 74u] (0x2f5b447f0 0x2f5b44918) [0x136dc2a80 - Unity Child Domain]
    71. #69 0x000002f5b44790 in  UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) [{0x2b7ede100} + 0x20] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 28u] (0x2f5b44770 0x2f5b447a0) [0x136dc2a80 - Unity Child Domain]
    72. #70 0x000002f5b445f4 in  UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) [{0x10f6f5098} + 0x64] [/Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs :: 189u] (0x2f5b44590 0x2f5b4460c) [0x136dc2a80 - Unity Child Domain]
    73. #71 0x000002f5b44690 in  (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) [{0x2c446be80} + 0x80]  (0x2f5b44610 0x2f5b44730) [0x136dc2a80 - Unity Child Domain]
    74. #72 0x00000143895868 in mono_jit_runtime_invoke
    75. #73 0x00000143a1b640 in do_runtime_invoke
    76. #74 0x00000143a1b560 in mono_runtime_invoke
    77. #75 0x00000102e8a284 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    78. #76 0x00000102e680f8 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    79. #77 0x00000102f97b0c in Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void*, bool*, ScriptingExceptionPtr*)
    80. #78 0x000001038e243c in GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int)
    81. #79 0x00000104ab9778 in GUIView::OnInputEvent(InputEvent&)
    82. #80 0x000001038e1674 in GUIView::ProcessInputEvent(InputEvent&)
    83. #81 0x00000104ac7d3c in -[GUIRenderView handleEvent:]
    84. #82 0x00000104ac8424 in -[GUIRenderView mouseUp:]
    85. #83 0x00000192b978b0 in -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:]
    86. #84 0xe91d000192b96eb0 in -[NSWindow(NSEventRouting) sendEvent:]
    87. #85 0x7d17800192b95fe8 in -[NSApplication(NSEvent) sendEvent:]
    88. #86 0x1724000104ab3f50 in -[EditorApplicationPrincipalClass sendEvent:]
    89. #87 0x00000192de8098 in -[NSApplication _handleEvent:]
    90. #88 0xde55000192a5ce30 in -[NSApplication run]
    91. #89 0x7245800192a34250 in NSApplicationMain
    92. #90 0x7c18000104ab4664 in EditorMain(int, char const**)
    93. #91 0x00000104ab499c in main
    94. #92 0x0000018f3dbe50 in start
    95.  
     
  4. bhanubirani

    bhanubirani

    Joined:
    Dec 18, 2020
    Posts:
    4
    Adding Editor.log file which shows the crash.

    #1030x0000018f3dbe50 in start
    Launching bug reporter
    Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    QObject: Cannot create children for a parent that is in a different thread.
    (Parent is QObject(0x7fdec33554f0), parent's thread is QThread(0x7fdec3308700), current thread is Thread(0x7fde9280fcf0)
     

    Attached Files: