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Official [Unity Icon Collective] Buried Memories Volume 1: Yggdrasil

Discussion in 'Assets and Asset Store' started by AndrewAssetStore, Dec 20, 2018.

  1. AndrewAssetStore

    AndrewAssetStore

    Unity Technologies

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    Please use this official thread for discussion & questions. We will post the most frequently asked questions below. You can find more FAQs here.

    We are collaborating with top industry talent to develop exciting new art for the Unity Asset Store to enable creators to build AAA projects.

    The Unity Icon Collective consists of team members from the Unity community who have been selected to produce high quality assets ranging from characters and environments to animation and sound.

    Unity-Icons-Vol1-AS-ProductThumb-01.jpg
    Key requirements information
    • Requires Unity 2018.3 or later
    • Requires HDRP: Choose the HDRP pipeline when you create a new project.
    Unity-Icons-Vol1-ProductThumb-03.jpg

    Frequently Asked Questions
    See the official FAQ page here.

    • TBD
     
    Gregorik, satchell, spotdot and 5 others like this.
  2. spotdot

    spotdot

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    I only want to know one thing, when I get my voucher so that I can download it :D I have renewed my Pro license a week ago
     
  3. walledcityinfotech

    walledcityinfotech

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    Hi, I am constantly having troubles downloading the Asset..... :( :(
    I am using 2018.3

    Everytime I download, it just stops at any random number... There's no way to pause / resume the download, if I restart Unity, everything goes away..... :(

    I am stuck at 3% right now from past 1 hour.....
     
  4. Shawn67

    Shawn67

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    Ditto. These packs were one of the reasons I subscribed but have yet to receive download info.
     
  5. spotdot

    spotdot

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    FYI
    I Got the voucher today in the mail...
     
  6. AndrewAssetStore

    AndrewAssetStore

    Unity Technologies

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    Shoot, sorry about that. It's a very large package, I think 11GB (!!!).

    The only real solution right now is to try again, or perhaps try a friends connection or starbucks or something. I know that's not ideal.
     
  7. igorknez

    igorknez

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    Looks like we have to have patience for this one... downloaded it... at import it stops at "decompressing package" for a looooooooooong time. But eventually it moves forward. "writing package items" another looong wait. etc. Like... you can go out and get a lunch while the thing is opening first time.
     
    AndrewAssetStore likes this.
  8. UFODriverr

    UFODriverr

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    Unfortunately not working for me at all =(
    All scrips and materials doesn't work. I guess its because i have "under Version Control" on everything...
    asdasd.PNG
     
    Last edited: Dec 21, 2018
    P_Jong likes this.
  9. AndrewAssetStore

    AndrewAssetStore

    Unity Technologies

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    Yikes, let me look into this. I know we used version control during production, but it shouldn't' affect you.
     
  10. AndrewAssetStore

    AndrewAssetStore

    Unity Technologies

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    The editor setting in the project setting should be changed from perforce to visible meta files, In the ‘version control’ section. Can you try that?

    image (2).png
     
    P_Jong and satchell like this.
  11. UFODriverr

    UFODriverr

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    I will try what you wrote in order to have YOUR render pipeline.
    But i fixed it right now by removing project setting folder and creating new HDRP.
    AHAHahha. But i will try what you wrote. Give me a sec =)

    =============== Edited

    Yep. This fixes the problem ! Thank you. I was thinking that you have some custom HDRP, but i guess we just have to create default HDRP. Am i right?
     
    Last edited: Dec 21, 2018
    P_Jong likes this.
  12. UFODriverr

    UFODriverr

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    But unfortunately all scripts are still "missing".
    Its lost all references to the scripts.

    Trying to reimport right now.
     
    Last edited: Dec 21, 2018
  13. AndrewAssetStore

    AndrewAssetStore

    Unity Technologies

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    Correct. Best to make sure you're on the latest HDRP in the Package Manager, though.
     
  14. UFODriverr

    UFODriverr

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    Well re-import didn't helped. Still missing all script references + i have a lot animation warning (rotation mismatch and so on)

    Any suggestions?
     
  15. walledcityinfotech

    walledcityinfotech

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    haha, let me see if I can hack my neighbors wifi :p:p
     
  16. AndrewAssetStore

    AndrewAssetStore

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    Not sure -- I haven't seen that error yet, but of course the pack is still so new.

    Just to double check, you're on 2018.3 and HDRP yes?
     
  17. spotdot

    spotdot

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    I'm pretty sure you don't have activated HDRP, I got the same thing at first (I for got HDRP) ;)
     
  18. trilobyteme

    trilobyteme

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    Is HDRP really a requirement to use the assets? I understand that it may come optimized for HDRP, but I would have hoped that things could be tinkered around with to work with the legacy pipeline. Of course it wouldn't look nearly as good, but at least the elements could be worked on in environments that have not yet embraced HDRP The Unity-based virtual world I develop content for hasn't updated to 2018.3 compatibility yet, and probably won't add support for SRP in any form until at least the middle of next year.
     
  19. juliang

    juliang

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    Nov 25, 2008
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    Can't open any of the icon scenes - the editor just spins and spins and eventually croaks. The music scene doesn't do anything at all. This is in 2018.3.0f2 on an MBP Mojave.
     
  20. UFODriverr

    UFODriverr

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    Yep. HDRP v4.6.0 (with out it no texture or shader would work), and Unity 2018.3.0f2. here is proof:
    dsdfsdf.PNG

    =====EDITED!

    I just checked and found out. that i have only 2 audio scripts and nothing more.
    This main 250$ package should include everything inst it?
     
    Last edited: Dec 22, 2018
  21. spacefrog

    spacefrog

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    Same here - only 2 audio scripts in the package
    Many Prefabs hold an empty ( missing ) script component
    I guess those all refer to the same script which has'nt been included with the package
     
  22. walledcityinfotech

    walledcityinfotech

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    Just imported the Icon Pack and my asset Easy Main Menu.

    Everything is working beautifully and it does made my Asset look really nice hehe :)

    Within 15 minutes, I was able to achieve this awesome main menu! Thought I should share this with the community :)

     
    Rowlan, satchell and AndrewAssetStore like this.
  23. AndrewAssetStore

    AndrewAssetStore

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    In early 2019 the pack will be updated with source files, substance painter files etc.
     
    P_Jong, Gifgroen, trilobyteme and 3 others like this.
  24. Lurking-Ninja

    Lurking-Ninja

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    I guess you will need to adjust the priority of a better download strategy in Unity in general (in order to be able to pause/stop/restart download and the ability to restrict to a given bandwidth) and the on-demand import into Unity project feature as well. :D You have more and more big projects to handle (Book of the Dead, then FPS Sample, now this...)
     
    Shawn67 likes this.
  25. satchell

    satchell

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    Demo video of the characters and the limited edition characters, animations, a few pieces of concept art, as well as, Buried Memories - Composer_s Mix - Full Mix and Buried Memories - Composer_s Mix - Strings n_ Rhythm.

    The OG Seeker is amazing, I'm blown away at Johnson Ting's creativity and the rest of the team to bring this to life. Can't wait till the next iteration is out. I have a few issues. But realize this is an early release I guess? Gives me an opportunity to focus on the HDRP settings.

    The biggest question I have, will there be a character controller included at some point?
     
  26. Gifgroen

    Gifgroen

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    Do other people experience that you need one hell of a pc to run this pack? I tried it on a ~2 year old machine with an AMD radeon 290 GPU and Unity just crashes every time while trying to load something from the pack. Same on my 2013 Macbook Pro. But on a newer machine with GTX 1080 and more memory it does seem to load better. Good reason to upgrade my other PC though :3
     
  27. satchell

    satchell

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    To those with less than optimal PC's or on Mac.
    The heaviest load in this project are the Rocks. On import uncheck these two folders.
    Screen Shot 2019-01-02 at 5.00.33 AM.png

    Additional steps if you need. Then in a new Unity project import the rocks and decrease the size of the textures export the rocks and then import to the main project. Beg Nvidia, AMD for sponsorship.
     
    AndrewAssetStore likes this.
  28. Emil2D

    Emil2D

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    Hey, I got a problem; Whenever I try to build the Scene, the lights look way off, than the Editor's Play Mode.
    Any advice ?
     
  29. GameDevCouple_I

    GameDevCouple_I

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    Does this come with a fully set up mecanim character controller?
     
  30. AndrewAssetStore

    AndrewAssetStore

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    It could be an HDRP issue, in which case talking w/ the people on the HDRP forums would be a good idea. Unfortunately on the tech side of things, I don't really know how to help. Any more information could be helpful, if another community member has an answer.
     
  31. AndrewAssetStore

    AndrewAssetStore

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    It doesn't have a controller, but it does use a humanoid rig, so any character controller should be able to work with it. Maybe ask on the Third Person Controller forum thread if they have any examples of their asset working with this robot?
     
  32. Emil2D

    Emil2D

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    I found out what may be the issue, but it seems to be a bug. In editor mode, the game uses the Backed-Lightmaps of the Demo, but when I start compiling it, the "Auto Generate" (From the lightning tab), gets checked by itself and overrides the backed lightnings with nothing.
     
    AndrewAssetStore likes this.
  33. satchell

    satchell

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    My focus has been elsewhere for a couple weeks. But I think I was getting the best results with the 3D Game Kit Lite because she carries a staff. There's this one also but it's a work in progress and I was using the wrong Buried Memories Seeker model, the super HQ one. So I was getting odd results, obviously, and never got around to the standard Seeker.
     
    P_Jong likes this.