Hello everyone! I'm trying to implement IAPs to my Windows 10 game. Everything works fine at the editor, 0 errors, succesful purchases. But when I debug the project through Visual Studio on my local computer, I get a NullReferenceError. Now the Visual Studio debugger does not show where the error is, but I was sure I didn't have such error BEFORE I started to implement IAPs so I slowly disabled parts of the IAPDemo.cs code which came with the imported files through services. If I comment out the highlighted part, my game works fine. If I let it run, I get a NullReferenceException. Anyone knows whats up? Unity version 5.3.1f1. Thank you for the help!