Search Unity

[Unity IAP] Editor debugging experience

Discussion in 'Editor & General Support' started by Miguel-Ferreira, Feb 2, 2016.

  1. Miguel-Ferreira

    Miguel-Ferreira

    Joined:
    May 8, 2015
    Posts:
    90
    Hi,

    I've been using Unity IAP and it's working great but I'm having some trouble testing all the possible flows inside the editor.

    At the moment, if you call InitiatePurchase(product), the purchase completed callback will be immediately called. Is there any way to test the possible failure scenarios, or to simulate the inherent time that it takes on the real devices for the purchase confirmation screen to appear on the editor?

    Regards,