I published my test game (Windows 10 mobile) in the Windows Store but he's giving initialization failed. The problem is in the addition of the products. Ex: I have 2 consumables in store with the name 10_coins and other 50_coins. So would look like this in the code? Code (CSharp): Builder. AddProduct ("10_coins", ProductType. Consumable, new IDs () {{"10_coins", WinRt .name},}); Builder. AddProduct ("50_coins", ProductType. Consumable, new IDs () {{"50_coins", WinRt .name},}); Someone help?
If you have defined a product as '10_coins' on the microsoft publisher console then you do not need to specify store specific IDs, simply: Code (CSharp): builder.AddProduct("10_coins", ProductType.Consumable); But that would not be causing the initialisation failure. Please sideload your app from visual studio, launch it and send the trace from the debug window in visual studio as it starts up.