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Unity IAP and Google Android Billing

Discussion in 'Unity IAP' started by Martin_Gonzalez, Jan 5, 2021.

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  1. Martin_Gonzalez

    Martin_Gonzalez

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    Hi!
    Is there a page/doc where we can see Unity IAP <-> Google Android Billing versions? Like a release notes or changelog?

    Thanks
     
  2. JeffDUnity3D

    JeffDUnity3D

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  3. Martin_Gonzalez

    Martin_Gonzalez

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    That release notes are REALLY hard to follow. I recommend you a .md file for better understanding and visibility
     
  4. JeffDUnity3D

    JeffDUnity3D

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    Yes, the most recent is the last post, it's the way forum threads work. Perhaps not ideal. You can also view the release notes in the Unity Editor via menu Window/Unity IAP/IAP Updates...
     
  5. Martin_Gonzalez

    Martin_Gonzalez

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    Thats much better.
    Something I don't understand is why there are two packages. the package manager one and the Unity Services one you need to import and it's a .unitypackage
     
  6. JeffDUnity3D

    JeffDUnity3D

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    Good point! Yes, we are working to combine the two packages, it can be confusing. The latest release is IAP asset 2.2.5 (the version we generally refer to) and the In App Purchasing library 2.2.1 in Package Manager
     
    Martin_Gonzalez likes this.
  7. OneGame-Studio

    OneGame-Studio

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    Google Play/Android does not recognize an active subscription when the app is relaunched. This means that users are not getting the features they are paying for. Very critical.
    My code is work normally for other game that use version 1.23. This game use version 2.2.5 and get this bug :( .

    Currently using version 2.2.5.
     

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    Last edited: Jan 14, 2021
  8. JeffDUnity3D

    JeffDUnity3D

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    Please don't mulitpost, I responded on your other thread.
     
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