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unity hdrp 2020 light baking

Discussion in 'High Definition Render Pipeline' started by natmaxex, Oct 19, 2020.

  1. natmaxex

    natmaxex

    Joined:
    Jul 12, 2012
    Posts:
    68
    I'm trying to use the new HDRP and everything i try looks bad.
    This is the Baked scene
    Bake.PNG
    This is the unbaked scene.
    notbakes.PNG

    Here are the render and lighting settings I'm using
    lightrender.PNG
     
  2. AydinDeveloper

    AydinDeveloper

    Joined:
    Sep 8, 2017
    Posts:
    92
    Contribute GI static apparently is turned off. the last picture says "no lightmap". Turn on "Contribute GI" statics of objects. Set the directional light mode to mixed, not Realtime. Generate lighting...
     
    fuzzy3d likes this.
  3. natmaxex

    natmaxex

    Joined:
    Jul 12, 2012
    Posts:
    68
    bake1.PNG bake2.PNG

    This improved thing but is this as good as the lighting gets?
    bake5.png
     
    Last edited: Oct 20, 2020
  4. AydinDeveloper

    AydinDeveloper

    Joined:
    Sep 8, 2017
    Posts:
    92
    upload_2020-10-20_18-36-26.png
    Since the Directional light mode is not "Mixed", it has no effect.
     
    fuzzy3d likes this.
  5. AydinDeveloper

    AydinDeveloper

    Joined:
    Sep 8, 2017
    Posts:
    92
    Are you sure you have given the stage profile here. This may be the cause of the faded image. If it doesn't improve, today I will make a similar scene and put a project link
     

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