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Unity HDPR shader graph subsurface material always black

Discussion in 'Editor & General Support' started by Dotaku, Oct 13, 2019.

  1. Dotaku

    Dotaku

    Joined:
    Oct 13, 2019
    Posts:
    4
    When using the shared graph on a HDPR lit everything works fine but when I change material type to subsurface scattering the resulting shader is always black no matter the inputs. The none shader graph subsurface scattering material works for me but I need to do something in graph. Is this a bug or am I doing something wrong?

    Unity: 2019.2.9f1
    HDPR : 6.9.0



     
  2. Dotaku

    Dotaku

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    Oct 13, 2019
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    Could anyone please confirm if this happens for everyone or just to me? Because if it happens for everyone I could report a bug so this can get fixed. Thanks! :)
     
  3. Domas_L

    Domas_L

    Unity Technologies

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    Nov 27, 2018
    Posts:
    111
    Hello! There were many bug fixes in ShaderGraph 7.1.2, which is available in 2019.3 stream. If you can still reproduce the issue with the latest versions, it's likely a bug, and it would be best if you could submit a bug with a repro project for further investigation. Also, please post the case ID here.
     
  4. Dotaku

    Dotaku

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    Oct 13, 2019
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    Sadly happening also happening in 2019.3. I submitted the bug.

    Case it is: 1191771
     
    Domas_L likes this.
  5. Domas_L

    Domas_L

    Unity Technologies

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    Nov 27, 2018
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    111
  6. Domas_L

    Domas_L

    Unity Technologies

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    Nov 27, 2018
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    @Dotaku The issue is now fixed on ShaderGraph Package version 7.1.6.
     
  7. alti

    alti

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    Jan 8, 2014
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    how do you get version 7.1.6 ....? I just updated to 6.9.2....im in 2019.2.8f1
     
  8. alti

    alti

    Joined:
    Jan 8, 2014
    Posts:
    94
    I'm now in the latest unity official release, and I cannot find package version 7.1.6, still.
     
  9. alti

    alti

    Joined:
    Jan 8, 2014
    Posts:
    94
    Oh weird, it started working when I explosed the shader's properties in the inspector.... ok, i guess that solves that. Writing it here in case someone else has that issue.. now to figure out why it's tinted green...